SeaLife was made with the sole purpose of creating an underwater simulation governed by variables such as death, spawn rates and random breeding. Uses Gameobjects vector2 library and the randint library. Read more …
Flock — 1.0
This is a basic flocking implementation, demonstrating the organization and collection of many bodies in a cohesive group. The boids all follow the mouse, and are bounded to stay inside the screen. Read more …
EatEmUp — 1.0
EatEmUp is a cool Artificial Intelligence simulation, which shows a «bully in the playground» type situation one predator goes after many prey objects, which have different «fields of view» as manifested by the semitransparent circles surrounding them . The predator simply goes after the closes one at any given moment. At this point, the simulation is pretty cool as a screen saver, but has no… Read more …
elsim — 0.1
I developed this for my Systems Modeling course in spring 2009 at the University of Tartu, Estonia. It shows a single elevator in a window, which can be controlled via a socket mainly you can try out commands in telnet . You can control the up down motor and the door motor separately. Buttons can be pressed by mouse and polled via socket commands. It supports different amounts of levels, b… Read more …
tincity — 0.4
simulation first step trafic animation railroad animation building menu Read more …