I authored this while teaching myself PyMunk. In a nutshell, it s a simple paint program using 2d physics. You paint with bubbles that collide with each other. Colors of bubbles and the background are adjustable, gravity can be turned on and off, bubbles can be «dried» and painted on top of. Size and number of bubbles painted with is adjustable, with the documentation\stats on a togg… Read more …
World of Goo physics — 1.2
I found out how they do what they do in world of goo! What the goo do: Black goo attaches to any goo except balloon goo. White goo is the same as Black. Are really Albino. Balloon red goo can pick up stuff once it\’s attached. Vine green goo are the same as black but CAN be disconnected. Blue new goo are not effected by gravity once attached. ALSO: R Resets the world. BckSpce Deletes… Read more …
Psycho Engine
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Particles — 0.1
This is how i get things to bounce x times. I have used this technique both in 3D and 2D games. I invented it for a Scorched Earth clone i did 12 years ago so i could launch projectiles in a wanted angle with different powers ^^ Can be used for all kinds of funny stuff like flying bodyparts, fire , special effects in general. Bouncing! Easy to modify for other purposes. Read more …