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Category Archives: Векторные

Векторные игры

Fracture Simulator — v.1

Posted on 22.03.2010 by
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A simple fracture simulator that uses common sense for the simulation method. I don\’t know if it is physically accurate. The simulator actually ends up more tearing the material and less fracturing it. Have fun! Read more …

Categories: Векторные

Countdown — 1

Posted on 15.03.2010 by
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A simple PyGame example of a timer, and some specialized font rendering. Made on the challenge that I couldn’t make it in 5 minutes. I won the bet. Read more …

Categories: Векторные

Realtime CPU Cloth — 1

Posted on 14.03.2010 by
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I’m working on a new game, and the characters need clothes! So, I’ve been looking into ways for simulating cloth. A great method is to consider the cloth as a grid, with each point being linked to neighboring points by mathematical «springs». The CPU is rather slow at massively parallel tasks like this, and so the resolution of the grid must be fairly small. I’m currently working on improv… Read more …

Categories: Векторные

Perlin Noise Generator — 1.0

Posted on 19.02.2010 by
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I needed Perlin noise for a program I’m writing, and there weren’t any good, easy implementations to use, nor any I could find in Python. In a few hours I came up with this. It should be pretty straightforward. All the parameters are laid out though you’ll probably need to look around to find what they actually mean in detail. In brief, Perlin noise functions provide randomly generated noise…. Read more …

Categories: Векторные

Spacewar Multi — 3.5.6

Posted on 16.02.2010 by
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Created over a series of a few days, you play a spaceship in a maze like arena with many players… This game shows off my networking library, Mastermind. Thank you to pymike for suggestions and especially for hosting the server. Read more …

Categories: Векторные

Bridge — 1.0.0

Posted on 14.02.2010 by
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This was my entry for PyDay. Unfortunately, I realized midway through the the rules say it must be in one file, and as this uses my Shader OpenGL Library I decided to continue development «as is» and break the other rules about file size, etc. This is the result, and it’s actually quite fun. It could use a little polishing, but I leave it as is for now. Have fun playing it! Please note … Read more …

Categories: Векторные

Shader OpenGL Library — 3.4.7

Posted on 12.02.2010 by
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Hello, My first OpenGL Library uses fixed function OpenGL, which is all very well and good, unless you want to do anything complicated. That’s where this comes in. It is still in heavy development, but already it has some nice features: 1. .obj file Loading: nbsp; nbsp; nbsp; nbsp; nbsp; Efficient and fast optimizations nbsp; nbsp; nbsp; nbsp; nbsp; Vertex arrays nbsp; nbsp; nbsp… Read more …

Categories: Векторные

Realtime Cubic Reflection Mapping — 3.4.2

Posted on 11.02.2010 by
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Well, I’m making great strides with shaders, so it seems like it will be a while before I release something that uses fixed function like my PyOpenGL Library. I plan to update most of my OpenGL stuff to use shaders, because they are easier to use and a ton more powerful. Which brings me to this. I made this while I still couldn’t do shaders. It is fixed function, and because of that, is more… Read more …

Categories: Векторные

Circles of Influence — 4.0.0

Posted on 02.02.2010 by
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I was bored one evening, and after a few semi related discussions on irc, I decided to make this.What you do is move the cursor around the blue bubble will follow you and it will distort along with the other bubbles in a nice fair way.The screenshot can’t really show how this works effectively; it should be tried to be appreciated.Naturally, such a simulation can take a great deal of calculation… Read more …

Categories: Векторные

Mastermind Networking Lib — 1.5.2

Posted on 30.01.2010 by
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Mastermind is a networking lib designed to be easy to use and robust. The name comes from the goal of this project, which was to make a program which is covertly behind all networking, making things run nice and smoothly with little user input. I made this library partially for fun, partially for pyweek, partially for utility, and partly so I would know more about networking. Networking is a … Read more …

Categories: Векторные
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